I mentioned in my preview article that the story and world-building felt like Obsidian was developing a much more personal story. One of my favorite parts about this DLC is the fact that everything takes place on Eridanos. A grand hotel, wildlife preserve, and distillery are just a few of the sights to see while unravelling the mystery of Eridanos. Where Gorgon was essentially a harsh dead rock with some make-shift settlements, Eridanos is full of life, vibrant and people living the high life. In fact, Eridanos floats in stark contrast to Gorgon in a lot of ways. The world itself was a nice change from the barren setting of Gorgon. This world, it turns out, is a series of floating meteor bits held together by cables and suspended by jet engines. ![]() After receiving a distress call, you’re beckoned to the world(I use that term loosely) of Eridanos. In true Outer Worlds fashion, Murder On Eridanos starts out by throwing you smack dab into the middle of a story and then slowly walks you through to the end. ![]() It then bakes it until golden brown and serves it at a mystery dinner theatre titled “Whodunit”. Murder on Eridanos, however, turns the storytelling up to 450°, takes its basic mystery concept, stuffs it inside an enigma and then glazes it with conundrums. Even the last DLC, Peril on Gorgon, was a tale about unravelling a mystery. The Outer Worlds has always had some quest lines that revolved around murders mysteries and whodunits.
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